I rechecked the smoothing groups on the model in 3Ds Max and everything is fine. The mesh was in fact imported with smoothing groups because I can also see the creases (because of the smoothing groups) on the imported low poly model of the axe in Zbrush from 3Ds Max when I turn on ‘Draw poly frame’ in Zbrush. I don’t understand why the imported objects in Zbrush, before subdivision, show hard edges all along the places where the mesh was supposed to be smooth, especially when I had imported the smoothing groups. I tried Xnormals but the maps are not coming out properly, even when I set the cage properly and covered both the high and low poly meshes properly with it. This explains why I got faceted baked normals. However those edges which were supposed to be smooth by the smoothing groups, after subdivision of the model in Zbrush become smooth again. When I checked the low poly sub tools of the axe in Zbrush after bringing it to the lowest subdivisions, I noticed that the all the subobjects have hard edges along the mesh flow of the model, around almost each polygon, even where the mesh was with the same smoothing groups to be smooth. The texture maps generated from the polypaint are fine though.
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